Well, it's FINALLY HERE! After months of teasing and delays and slow development, I deliver to you a ULTRA MAJOR update to Undertale 2! If you still have an old build, I HIGHLY EMPHASIZE that you update your build as this new update changes ALMOST EVERYTHING. Note: Japanese translations still in progress. So, for those of you wanting chapter 2 of this project, please be patient. From what I have been able to find in the experimental branch of UMT, there's HUNDREDS of new files I'll need to dig through just so I can try to patch out any new bugs that may have been introduced and so I can port over all my original code from the Chapter 1 demo.įinally, I'll need to get Nikki Asdo to help me with making a set of sprites that turn Kris into Frisk for the entire chapter, especially since all of the sprites have probably been jumbled around on the sprite sheets. Second, once UMT does eventually support GME 2.3 and higher, it's going to take me a while to understand all the new code.
Deltarune Chapter 2 was made in GME 2.3 (or a higher version) and UMT doesn't currently have support for it (well, there is an experimental branch, but it has limited support.) Because of this, I can't yet tinker with the source code of Chapter 2. This is possibly going to take a lot longer than chapter 1 did for a multitude of reasons.įirst and foremost: UndertaleModTool doesn't yet support GME 2.3 and higher. "Hey ToughSun, when are you gonna make chapter 2 of this mod?" Hey everyone! So, you probably heard about the recent release of Deltarune Chapter 2, and I know what a lot of you are probably thinking: